This also helps you know you characters more as with 5 it was easy to forget who had what.Ĥ) You get far fewer heroes from the Stage Coach It's not too powerful though as you're limited to 3 instead of 5. It makes the game slightly easier too which helps offset the difficulty increase from the reduced HP and Stress healing. Now, however, I pay a lot of attention to them and build my teams around them. Without this doubling I often ignored quirks though I did note they had impact. I like this, as I like it making a difference in how I play. Now, if a hero hates Eldritch is quite matters. I really like quirks and how they can help define heroes but found them a little lackluster. The hero abilities that used to remove stress are now more offensive in nature encouraging you to kill enemies quicker (which helps reduce stress).ģ) Quirks are around twice as effective but you can only have 3 Criting helps reduce stress a little more and camping automatically removes some stress. The main goal, again, is just to prevent stalling behaviour but it also makes the game feel more. This has a similar role to reducing healing but makes stress just constantly build. As well, food restores 15% HP (from 5%) to help accommodate reduced healing during engagements.Ģ) Stress healing is completely removed from hero abilities and mostly replaced by offensive buffs The purpose of this is 1) to prevent stall-heals from being effective and 2) to make it feel like you are taking wounds and feel the punishment. Just some changes that I'd prefer to play with making the game more fun (for me).ġ) Healing from hero abilities is generally reduced but has some additional effects, mostly defensive
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |